And again Source surprised me – detail generation works in 3D skybox. I can’t quite figure out why it wasn’t used to some extenct in Valve games – I guess painted panoramas just looked more suitable. But for abandoned city, where nature reclaims it’s territory… Using detail generation to make dense urban forrest is much better solution, with no perfomance hit. There’s still a little bit of background soviet architecture to build – and pieces are starting to slowly fall together. So many empty, rotten places.
Oh my. It does look beautiful.