July 5, 2015
In the heat of the night. In the heat of the day. This thing is getting more and more complex with every day, but results look better and better. This will be definetly the biggest project I’ve done and I’m getting afraid that ambition may outgrow my skills – if the process of making things like these takes teams of professionals years… will I be able to finish mine on my own, in relatively short time?
Hrrmmmm.
Of course I fucking will.
July 3, 2015
Shit, i almost lost all my 3D signs for current work! It’s unbelivable that I was able to recover whole stuff by decompiling my test exports and just rebuilding smooth groups. Few years back, with idtech4 and 3DS it would be impossible and all hard work would be lost, but now recovery only took 30 mins, phew! Back on track, first buidling architecture seems perfect in sizing – but I always had ruler in the eye :). Now, where’s my vodka?
July 2, 2015
Still learning Source Hammer. VBSP details turned out to be extremely powerful tool, bringing amazing details to desolated areas. I wonder if good option right off the bat will be hexing all the models and retexturing them, so they can be later included with my first map.
I almost forgot how much fun and satisfaction brings building my own worlds. Texture after texture, sprite after sprite, model after model, brush after brush, everything from scratch.
It’s 4 a.m. … again? Hah, just like the old times indeed.