August 25, 2015
Materials seem to react very nicely not only to enviromental ambient lighting but also pointed animation set.
August 20, 2015
Topology on new model looks great for applying flexes and expressions. First tests of basic emotion deformations went easily. And they look very nice.
July 31, 2015
One building in my very first made from scratch map done, two more to go. Interiors were real chore to build, structure of this monstrosity is really weird and hard to recreate from photos.
July 21, 2015
It took way too long to recreate this piece of painting as a texture. But… definetly worth it.
July 18, 2015
A little break from building ruins, after all reworked model need some attention too, if it suppose to fit in next batch of images.
BTW, isn’t it just beatiful evening starter right fucking there? Cheers Noah!!! 🙂 (…)
July 12, 2015
Took a little break for last few days to regenerate vital forces and organize stuff with new living place. Still I couldn’t resist to built just a little bit more.
And this weekend… was just plain awesome, I haven’t felt so good for a long, long time :). Tomorrow back to skybox props and retexturing!
July 9, 2015
I almost forgot how much fun and satisfaction brings building my own worlds. Texture after texture, sprite after sprite, model after model, brush after brush, everything from scratch.
It’s 4 a.m. … again? Hah, just like the old times indeed.
July 5, 2015
In the heat of the night. In the heat of the day. This thing is getting more and more complex with every day, but results look better and better. This will be definetly the biggest project I’ve done and I’m getting afraid that ambition may outgrow my skills – if the process of making things like these takes teams of professionals years… will I be able to finish mine on my own, in relatively short time?
Hrrmmmm.
Of course I fucking will.
July 3, 2015
Shit, i almost lost all my 3D signs for current work! It’s unbelivable that I was able to recover whole stuff by decompiling my test exports and just rebuilding smooth groups. Few years back, with idtech4 and 3DS it would be impossible and all hard work would be lost, but now recovery only took 30 mins, phew! Back on track, first buidling architecture seems perfect in sizing – but I always had ruler in the eye :). Now, where’s my vodka?
Even though slightly time consuming, they are a lot of fun!